Hi, I'm Shayan

Gameplay Programmer.

Godot and Unity Gameplay Programmer with experience in crafting responsive player controllers , AI behaviors, and immersive game system

More About Me

Whatsapp

+92-333-2547121

Email

shayanmemon3020@gmail.com

Recent Works

AllGameplay systems2D3D Extra

Wall of doom

Demo

A 2D scroller game in which you have to escape the approaching wall

A fast-paced 2D game built in Godot where players must keep running and pressing buttons to survive. Turn levers to stop a relentless wall of doom while navigating a snowy environment enhanced with GPU particle snow effects and icy shaders.

  • Created - 22 Dec 2025
  • Technologies - Godot, GDScript, GPU particles, UI, CharacterBody, Shader, Built-in Godot animation system
  • Role - 2D game

Castlevania Combat2

Demo

A 2D scroller game in which you fight enemies and bosses

A 2D gothic action game inspired by Castlevania, This one simply showcases a gpu effect I worked on for a dragon boss

  • Created - 20 Dec 2025
  • Technologies - Godot, GDScript, GPU particles, UI, CharacterBody, Built-in Godot animation system
  • Role - 2D game

Castlevania Combat

Demo

A 2D scroller game in which you fight enemies and bosses

A 2D gothic action game inspired by Castlevania, designed with a dark, gloomy atmosphere. Players can dodge to gain temporary power, use two distinct attacks to defeat enemies, and gradually recover health over time. Boss battles feature dramatic effects like rain, lightning, and quakes, while mechanics like slowing the game during dodges and a flashy “flash step” add strategic depth and cinematic flair.

  • Created - 7 Dec 2025
  • Technologies - Godot, GDScript, GPU particles, UI, CharacterBody, Built-in Godot animation system
  • Role - 2D game

Multiplayer Racing game

Demo

A multiplayer game to demonstrate Gameplay system

Built a real-time multiplayer 3D racing game in Unity, implementing physics-accurate car handling with WheelColliders, synchronized visual effects, and multiplayer-aware respawn logic. Engineered centralized lap tracking and win/lose states for consistent gameplay across clients, while optimizing for mobile with smooth camera systems, responsive UI, and lightweight performance.

Battle of gears

Demo

A boss fight game

Developed a boss-fight game with responsive player controls, special attacks, enemy AI, and unique boss mechanics, featuring smooth animations, dodge abilities, and challenging environmental obstacles.

Ball simulation

Demo

A simple ball simulation game

Developed a simple ball simulation that uses proper use of physics, particle systems and some extra effects.

  • Created - 10 aug 2025
  • Technologies - Unity 2D, C# particle systems, URP
  • Role - 2D Ball simulation

FET Department Simulation

Demo

A University Department Simulation

Developed a 3D model for University Department to be explored.

  • Created - 10 June 2025 - Ongoing
  • Technologies - Unity 3D, C# , URP, Blender, Shaders
  • Role - 3D simulation

My Experience

Game Engines & Frameworks

More than 4 year

Gameplay Systems & Mechanics

More than 3 years

Programming Languages

More than 4 years

Programming Instructor

More than 1 years

Unity (2D/3D game)

80%

Pygame(2D simulations)

100%

Godot 4.5

80%

Player Movement & Input Systems

100%

Combat / Ability Systems

85%

Physics & Collision Systems

75%

Animation & State Machines

85%

Multiplayer Networking (basic replication, client-server logic)

50%

Particle Systems

60%

C#

80%

Python (scripting, tools)

70%

GDScript (scripting, tools)

70%

Classroom Management

70%

Programming Skills

100%

Problem-Solving

80%

Communication

90%

About Me

Hi, I'm Shayan Memon

Over the past four years, I’ve specialised as a Gameplay Programmer, creating both 2D and 3D projects in Unity and Godot. My work spans combat systems, responsive player controls, enemy AI, visual effects, and GPU-based particle systems, with a focus on smooth, engaging gameplay.

Since 2022, I’ve worked as a freelancer on Fiverr and Upwork, collaborating with international clients and consistently delivering successful projects that earned strong feedback. Beyond freelance work, I’ve also participated in itch.io game jams, rapidly prototyping mechanics and experimenting with new ideas under tight deadlines.

I’ve explored Godot-specific features like shaders, GPU particles, and CharacterBody systems, enhancing my ability to implement visually striking and mechanically robust gameplay. Combined with foundational multiplayer experience using Unity’s Netcode, these projects have sharpened my problem-solving skills and strengthened my adaptability across genres and technologie

Experience

4 + Years

Completed

80 + Projects

Support

Online 24/7
Contact Me

Qualification

Education

University of Sindh, Jamshoro

Bachelor in IT(Information Technology)

2022 - 2025

Govt. Muslim Science College

Intermediate

2019 - 2021

County Cambridge High School

Matriculation

2017 - 2019

Experience

The Dawn School

Programming Instructor

2024

Fiverr

Completed 40+ projects as a Game developer and as a Level 2 Fiverr seller.

2022

Upwork

Completed 20+ game/simulation projects

2022
Featured - Design

App for technology & services

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  • Created - 4 dec 2020
  • Technologies - html css
  • Role - frontend
  • View - www.domain.com

What I offer

Gameplay Systems
Development

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Gameplay Systems Development

I specialize in building the core mechanics that make games fun and engaging. From responsive controls to complex combat and AI systems, I focus on delivering smooth, player-centered experiences.

  • Designing and implementing responsive player controls for smooth gameplay.

  • Developing combat systems, including melee, ranged, and ability-based mechanics.

  • Creating intelligent enemy AI with navigation and pathfinding.

  • Prototyping and polishing core gameplay features across different genres.

  • Balancing mechanics to ensure engaging and challenging player experiences.

Polish & Visuals

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Polish & Visual

I focus on enhancing the look and feel of gameplay by adding detail, feedback, and atmosphere that make every interaction satisfying. From particle effects to smooth transitions, I ensure the game feels polished and immersive.

  • Creating particle effects and visual feedback for actions and events.

  • Designing UI elements that complement the gameplay experience.

  • Adding camera effects, animations, and transitions for smooth presentation.

  • Optimizing visuals to balance performance and aesthetics.

  • Ensuring consistency in style and player feedback across the project.

Contact Me

Email

shayanmemon3020@gmail.com

Whatsapp

+92-333-2547121

Linkedin

Shayan Memon