Hi, I'm Shayan
Gameplay Programmer.
Godot and Unity Gameplay Programmer with experience in crafting responsive player controllers , AI behaviors, and immersive game system
More About MeRecent Works
Wall of doom
A 2D scroller game in which you have to escape the approaching wall
A fast-paced 2D game built in Godot where players must keep running and pressing buttons to survive. Turn levers to stop a relentless wall of doom while navigating a snowy environment enhanced with GPU particle snow effects and icy shaders.
- Created - 22 Dec 2025
- Technologies - Godot, GDScript, GPU particles, UI, CharacterBody, Shader, Built-in Godot animation system
- Role - 2D game
Castlevania Combat2
A 2D scroller game in which you fight enemies and bosses
A 2D gothic action game inspired by Castlevania, This one simply showcases a gpu effect I worked on for a dragon boss
- Created - 20 Dec 2025
- Technologies - Godot, GDScript, GPU particles, UI, CharacterBody, Built-in Godot animation system
- Role - 2D game
Castlevania Combat
A 2D scroller game in which you fight enemies and bosses
A 2D gothic action game inspired by Castlevania, designed with a dark, gloomy atmosphere. Players can dodge to gain temporary power, use two distinct attacks to defeat enemies, and gradually recover health over time. Boss battles feature dramatic effects like rain, lightning, and quakes, while mechanics like slowing the game during dodges and a flashy “flash step” add strategic depth and cinematic flair.
- Created - 7 Dec 2025
- Technologies - Godot, GDScript, GPU particles, UI, CharacterBody, Built-in Godot animation system
- Role - 2D game
Multiplayer Racing game
A multiplayer game to demonstrate Gameplay system
Built a real-time multiplayer 3D racing game in Unity, implementing physics-accurate car handling with WheelColliders, synchronized visual effects, and multiplayer-aware respawn logic. Engineered centralized lap tracking and win/lose states for consistent gameplay across clients, while optimizing for mobile with smooth camera systems, responsive UI, and lightweight performance.
- Created - 5 july 2025
- Technologies - Unity, C#, netcode, UI, Particle systems, URP
- Role - 3D game
- Play Demo version(Multiplayer does not work in demo)- https://shayan-memon.itch.io/demo-racing-game
Battle of gears
A boss fight game
Developed a boss-fight game with responsive player controls, special attacks, enemy AI, and unique boss mechanics, featuring smooth animations, dodge abilities, and challenging environmental obstacles.
- Created - 10 aug 2025
- Technologies - Unity 2D, C# particle systems, URP
- Role - 2D fighting game
- View - https://shayan-memon.itch.io/battle-of-gears
Ball simulation
A simple ball simulation game
Developed a simple ball simulation that uses proper use of physics, particle systems and some extra effects.
- Created - 10 aug 2025
- Technologies - Unity 2D, C# particle systems, URP
- Role - 2D Ball simulation
FET Department Simulation
A University Department Simulation
Developed a 3D model for University Department to be explored.
- Created - 10 June 2025 - Ongoing
- Technologies - Unity 3D, C# , URP, Blender, Shaders
- Role - 3D simulation
My Experience
Game Engines & Frameworks
More than 4 yearGameplay Systems & Mechanics
More than 3 yearsProgramming Languages
More than 4 yearsProgramming Instructor
More than 1 yearsUnity (2D/3D game)
80%Pygame(2D simulations)
100%Godot 4.5
80%Player Movement & Input Systems
100%Combat / Ability Systems
85%Physics & Collision Systems
75%Animation & State Machines
85%Multiplayer Networking (basic replication, client-server logic)
50%Particle Systems
60%C#
80%Python (scripting, tools)
70%GDScript (scripting, tools)
70%Classroom Management
70%Programming Skills
100%Problem-Solving
80%Communication
90%About Me
Hi, I'm Shayan Memon
Over the past four years, I’ve specialised as a Gameplay Programmer, creating both 2D and 3D projects in Unity and Godot. My work spans combat systems, responsive player controls, enemy AI, visual effects, and GPU-based particle systems, with a focus on smooth, engaging gameplay.
Since 2022, I’ve worked as a freelancer on Fiverr and Upwork, collaborating with international clients and consistently delivering successful projects that earned strong feedback. Beyond freelance work, I’ve also participated in itch.io game jams, rapidly prototyping mechanics and experimenting with new ideas under tight deadlines.
I’ve explored Godot-specific features like shaders, GPU particles, and CharacterBody systems, enhancing my ability to implement visually striking and mechanically robust gameplay. Combined with foundational multiplayer experience using Unity’s Netcode, these projects have sharpened my problem-solving skills and strengthened my adaptability across genres and technologie
Experience
4 + YearsCompleted
80 + ProjectsSupport
Online 24/7Qualification
Education
University of Sindh, Jamshoro
Bachelor in IT(Information Technology)
2022 - 2025Govt. Muslim Science College
Intermediate
2019 - 2021County Cambridge High School
Matriculation
2017 - 2019Experience
The Dawn School
Programming Instructor
2024Fiverr
Completed 40+ projects as a Game developer and as a Level 2 Fiverr seller.
2022Upwork
Completed 20+ game/simulation projects
2022
App for technology & services
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- Created - 4 dec 2020
- Technologies - html css
- Role - frontend
- View - www.domain.com